![]() But it quickly became clear that having large parts of the display literally disappear as the radar swept across the screen was far from practical.Įarly brainstorming sessions threw up a multitude of other ideas that on paper sounded interesting, but ultimately had to be left out of the final game: The suggestion of players interfacing the game through a radar screen was actually implemented early in development by the two young programmers. The proposal was that this gameplay environment would be represented as a radar display. The initial brief from their boss, Steve Calfee, described a scenario where the player protects bases along the Californian coastline from an onslaught on enemy missiles. ![]() ![]() Here are a few features originally intended to form part of Missile Command that ultimately ended up on the cutting room floor. Ideas were programmed, tested and then would live or die depending on feedback from colleagues and players. Creating Missile Command was something of a journey. In creating the original coin operated version of Missile Command, its programmers Dave Theurer and Rich Adam would ultimately leave a great deal out of the finished product. As the Guinness world record holder on Missile Command, Tony shares some insight into the challenges faced by Atari when creating this iconic arcade title. ![]() Tony Temple is the creator and owner of and author of Missile Commander: A journey to the top of an arcade classic. ![]()
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